Hello everyone!
May is coming to an end. We’d like to give you our final spring report before the summer comes into power! Today we are sharing new arts, screenshots, animations, and a piece of lore. Let’s go!
For starters, here’s something that’s still being developed.
Pneumatic elevators
Unlike conventional elevators, pneumatic ones can carry people and goods over very long distances at a high speed. We use them to quickly move around ARK.
It’s a pretty old technology, but it took us a while to make it safe for people to use. Nevertheless, the pneumatic network has existed for quite a while. Several Ark generations have can’t get around without it.
Hub gateway
The ginormous hub has a lot of separate rooms, connected by the gateway. Use it to get from one section to another.
In case of danger, the gateway can be used for isolating Hub sections. It’s fast, easy, and reliable.
Energy doors
The energy doors have a functionality similar to the Hub gateway, but they look completely different.
They’re ordinary doors that look like energy barriers, used just like ordinary doors. You can find them in all kinds of public places, but rest assured, you don’t want them at home.
The energy doors are used in warehouses and labs. They’re transparent, and yet they isolate rooms completely. The latest versions are also soundproof.
That’s all about ARK’s high-tech lore. Let’s turn our attention to something truly spectacular now.
Creating monsters and interior elements
Let’s take a look at the process of creation of ARK’s system terminal and Chameleon.
We begin the creation of the system terminal with a sketch in our design document. A sketch, along with a short description, goes to the artist, who comes up with a few concepts. After one of them gets approved, the artist continues working on it until the team reaches a final version. This is the version that the players will see.
When we created Chameleon, we used an almost identical approach. There’s just one peculiarity: it was the monster that needed animations. This was a painstaking but highly engaging process. We were to create a realistic animation, looking as naturally as possible in the game world (if a mutant monster can look natural at all).
Kamikaze explosion animation
What’s more natural than a Kamikaze explosion? Perhaps, your desire to run as far away and as fast as you can!
Speaking of which, don’t you think that the owner of the pincer is just too handsy? Although… who knows what this thing really is? Maybe, it’s just the correct amount of “handsy”.
And now to the summer! We’ll see you real soon.
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