Hi all!
We received tons of feedback after DevGamm and Casual Connect, the gaming conferences we took part in. A lot of your comments come down to saying, “We want the co-op mode!” This is why we dedicated all our time and energy to co-op mode development—and we’ve got something to show you. Dear players, we’re happy to give you the Lost in Sky local co-op play mode!
The best way to implement it is the split screen, a thing you’re pretty familiar with. The first iteration offers you a vertical split, where each player plays on their own side of the screen. We’ll give a try to other options until we find a solution that works for everyone.
Lost in Sky was intended as a game for two: whilst one player is fighting the enemy, the other supports them by pulling levers and pressing buttons. Basic game mechanics remain untouched, but now that you can play with your friend, it’s more fun!
Now, let’s see how the local co-op mode can help you and your friend boost your gameplay.
A sword fighter chops off some scorpion’s legs, protected by an arrow shooter from random spiders coming from behind.
Classic: a character presses a button to open a trap door, while the other shoots off the attackers.
Eileen runs across the top to activate the elevator, otherwise unavailable to Roy.
The arrow shooter drops a health kit for Roy, who got badly hurt in a battle.
These are just a few examples of Lost in Sky teamplay. There’s still room for perfection, so we’re still working on many things here.
One of them is dynamic split screen, where the two sides of the screen become whole when both characters meet and split into two when they’re apart. Who likes to see a double set of characters on the screen, right? The dynamic split screen makes the whole thing look much better! As you may probably have noticed, this feature is already working but could use some more polishing.
We can’t wait for you to try out the power of team co-op play! That’s why we’re working on it as fast as we only can. Stay tuned! See you in the upcoming updates!
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