Hi all!
The weather is turning from cold to frosty, and the Christmas Spirit is in the air! This year is (finally!) going to end.
It’s been a while since our last report. We’ve got a lot but let’s make it real quick!
The highlight of today is visuals of levels. We improve the look of our locations, adding more parallax effects, and upgrading the interiors. Textures, lighting, and animations are polished slowly but thoroughly.
Not all concepts from the early stages made it to the game, but you can enjoy the most prominent of them.
Hub. Lost in Sky’s main location. A lot of concepts, dozens of different visual solutions, an infinite number of small fixes. The path from a draft sketch to the finalized location was hard, but let’s ask ourselves — is it really final and set in stone? Is it? 😉
Today’s view of the Hub is truly spectacular. Where did that tree come from? Why is it protected by the dome? Who built the luxurious glass terrace? Isn’t this futuristic place epic and mysterious?
Terminal. Previously accessible for VIP and staff only by a special pass. Well, nothing’s changed here. Find the pass and come on in. No one’s going to check on your status.
And finally there goes some good old hacking and slashing! You’ve been waiting for it, haven’t you?
This animation was intended as a parallax effect demonstration, but just check out hat spectacular combat! Breathtaking. Oh, and the parallax, of course.
An arrow to the knee, and an ax to the neck. That’s some teamwork alright!
When the planets align, the Mercury in retrograde strikes! What a shame it’s only a drill.
That’s all for today. We’ll see you again one more time in 2020. Take care!
Don’t forget to subscribe to our groups in social networks to keep up to date with all the news: