It’s been a little over a month since our last post, and we’ve had some progress to share.
For starters, we’d like to give you some refreshed visuals.
We completely redesigned the gates between locations. Now they perfectly fit the overall design.
Threw in more details and increased sharpness of ladders and platforms.
In addition to the familiar objects, we introduced a brand new one. Its working title is “horizontal obstacle.” We’ll tell you more about it in one of the upcoming posts.
UI has been partially redesigned. The health, armor, stamina, charges, and other bars of the information board are now bigger and brighter. All characters’ key parameters are now at your fingertips during battles!
We’re testing and introducing a lot of new weapons. Today you will see a new type of grenades!
Paralyzing grenades allow you to control the situation to an extent. An explosion forms a small “energy field,” which stuns and immobilizes the enemies inside it. Yes, it can affect multiple targets if thrown at the right moment!
New grenades mean new targets. How would you like… the underground spiders? They’re as fast as common spiders (if there’s anything common about them at all), and they jump at you from under the ground and suddenly attack! A couple of paralyzing grenades are supposed to give you a sense of security against these things.
We keep polishing the existing locations, such as the City. Enjoy the latest screenshots—and see you in a month!
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