Big Demo Update
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Big Demo Update

Apr 04 lis_en2017  

Hello everyone!

It’s been quite a while since we last updated our game’s demo version, but the time has finally come! We’re excited to present to you a detailed breakdown of all the new features in the update (well, almost all of them), now available to everyone on Steam!

We’ve been hard at work refining and adding exciting new content, and we can’t wait for you to dive in and experience it for yourselves. Whether you’re a seasoned player or new to the game, we hope you’ll enjoy what we’ve prepared for you.

So without further ado, fire up your Steam client and update your demo version now! And don’t forget to let us know what you think – your feedback helps us continue to improve and polish the game to perfection.

Combat System Enhancements:

  • New Abilities: Characters now have new abilities from the beginning of the game to diversify combat.
  • Swordsman now has the Stagger Attack – a lunging strike that stuns enemies in front of you. Stunned enemies take double damage from your regular attacks.
  • Archer’s new Rebound Attack – allows you to leap backward while firing an arrow, creating a short-lived decoy that absorbs enemy attacks.
  • Empowered Special Attacks: Each character now has a gauge to enhance special attacks, which fills by meeting certain conditions.
Roy’s new ability – Stagger Attack
Eileen’s Rebound Attack

Improved Guide System:

  • No more excuses for not learning the controls! A handy guide is now available in the pause menu, providing a clear overview of the basic gameplay mechanics.

Enhanced Gameplay Experience:

  • Automatic Aiming: The archer now automatically locks onto the nearest enemy, while manual aiming remains available.
  • Button Buffer: Attacks, jumps, or dashes are automatically triggered after the previous action, enhancing fluidity in combat.
  • Gamepad Vibration: Feel the intensity of the battle with the new gamepad vibration options, which provide subtle feedback for minor damage and stronger pulses for heavy blows or character death.
  • Rage Mode Balancing: Unleash mayhem for extended periods with the rebalanced Rage Mode, which no longer stuns enemies but features a significantly longer duration and removes the previous penalty for early deactivation.

Note: This update includes various minor fixes and improvements to enhance overall gameplay experience.

💬LEAVE YOUR FEEDBACK AND DISCUSS THE GAME: Anima Flux Official Discord

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