The main news of this week for anyone who is testing our game on Windows (or is just going to) is that now you can find us in the convenient and dearest Steam. Now alpha (beta, gamma, and others) builds can be downloaded and installed directly from Steam, bypassing various uncomfortable links to Google Drive. If before there was something stopping you from playing Lost in Sky on your PC, no there can’t be any excuses 🙂 The enrolment for earlier access is in the same place as it was before.
Let’s proceed with more ordinary but no less important news. In order to convince you completely to join the testing, we have returned (though hardly anyone knows that it existed before) Credits menu. Everyone, who is testing our game now and is going to test in the near future, will certainly enter the list of people that we are endlessly thankful for.
We continue working out the convent way of control. This week we have introduced the Hot Spot feature. They are designed to highlight the interactive object and use them (by means of dots) to ask the second character to interact with the subject, or, for example, to take a strategically convenient position.
What do you think of giant bosses? We’ve got one here, the one with a full set of various phases of battle, dodging attacks and other ‘joys’. Of course, we’re kidding, we’ve got not the only one but a full car of them. We promise that the battles with them will be as interesting and tense as possible.
What’s the weekly report without arts? We can’t imagine one, either. So here you are a couple of fresh arts from the upcoming comic book Lost in Sky.
Scary, dangerous and deadly mutants of neutral land. A big fully equipped group, is there anything to be countered with that power?
Turns out, there is. Turrets, created by humans, quite successfully cope with mutants, but how long will they be able to restrain the evil trying to break into the city of men? The world of Lost in Sky needs you, hero!
That’s all for today, see you next week!
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