ARK Weekly Digest – 12/15/2017
Hi, everyone! The main news of this week for anyone who is testing our game on Windows (or is just going to) is that now you can find us in the convenient and dearest Steam. Now alpha (beta, gamma, […]
Hi, everyone! The main news of this week for anyone who is testing our game on Windows (or is just going to) is that now you can find us in the convenient and dearest Steam. Now alpha (beta, gamma, […]
Hi everybody! This week is the time of experiments. To make the gameplay more arcade and dynamic, we’re partially changing the old elements and adding new mechanics. We are subjecting everything to experiments: Starting with the management of heroes […]
Hi everyone! Last weekend the team of Lost in Sky took part in the conference Game Factory 2017. There were different master classes and you could get an opportunity to learn about some projects including our game. You can […]
On the 26th of November the team of Lost in Sky took part in the third annual game developer conference in Moldova – Game Factory 2017. This event attracted many game developers and industry professionals from different countries: Poland, Russia, […]
Hi everyone! Very soon, on November 26 and 27, in Chisinau (Moldova) a Game Factory 2017 conference will be held. Lost in Sky team is also a participant of this event and will present a master class on the […]
Hello everyone! This week we are still tweaking AI for the in-game characters and relentlessly drawing content of our comic series. Do you recall the moment being under enemy siege when your life-bar is glowing red? The end draws […]
Hi everyone, Indie Prize 2017 has ended, and we’ve finally managed to stabilize our emotions from this never-ending excitement. Refreshed with positive feedback and brilliant ideas we’re returning to work. To tell the truth we’ve been hard at work right […]
The trip to Indie Prize awards which was part of the Casual Connect Kyiv game developer’s conference was our team’s first major real-world meetup. We won’t lie to you by saying that this was our first major test for […]
Early testing with the help of volunteer gamers from the community brings major advantages to a long, hard, and straining game-developing process. First, it’s a distributed quality assurance and debugging of a game-product in development. Second, it’s a release date […]
Hello everyone! We’ve been telling many times about how music in Lost in Sky plays one of the major roles, and how magically charming and atmospheric is our soundtrack. We’ve been talking so much about the unusual mixture of […]